live plot example and screenToPlot helper
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@@ -3,3 +3,4 @@ Thumbs.db
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*.log
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.idea/
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.vscode/
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unterricht
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@@ -7,6 +7,7 @@ p5.js library for a Marlin polargraph (wall plotter) over Web Serial, plus a zig
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```
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p5-wallplotter/
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├── tutorial.md # setup + plotter + G-code
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├── unterricht/ # three workshop assignments
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├── hardware.md # motors, board, geometry
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├── gcode.md # G-code used by this setup
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├── plotter.svg # devices + signal path
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@@ -0,0 +1,52 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Wall Plotter — mouse</title>
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<style>
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* {
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box-sizing: border-box;
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margin: 0;
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}
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html,
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body {
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width: 100%;
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height: 100%;
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overflow: hidden;
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background: #1c1c20;
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color: #ddd;
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font-family: system-ui, sans-serif;
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}
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h1 {
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position: absolute;
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top: 0.6rem;
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right: 0.75rem;
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z-index: 20;
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font-size: 0.95rem;
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font-weight: 500;
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letter-spacing: 0.02em;
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opacity: 0.85;
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pointer-events: none;
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text-align: right;
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}
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#sketch-host {
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position: absolute;
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inset: 0;
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z-index: 0;
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}
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#sketch-host canvas {
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display: block;
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width: 100% !important;
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height: 100% !important;
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}
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</style>
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<script src="https://cdn.jsdelivr.net/npm/p5@1.11.3/lib/p5.min.js"></script>
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<script src="../../lib/WallPlotter.js?v=2.3.24"></script>
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<script src="sketch.js"></script>
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</head>
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<body>
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<h1>Wall Plotter — mouse</h1>
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<main id="sketch-host"></main>
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</body>
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</html>
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@@ -0,0 +1,79 @@
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// Live-Maus: Jeder Klick schickt eine Zielposition. Der Plotter
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// fährt erst dorthin (moveTo wartet auf Bewegungsende). Der nächste Klick wird
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// erst danach ausgeführt.
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// waitUntilArrived: true = Klicks während der Fahrt ignorieren.
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// false = Klicks dürfen sich stapeln (send-Kette in der Library).
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let wp;
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let live = false;
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let busy = false;
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const waitUntilArrived = true;
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function setup() {
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const canvas = createCanvas(windowWidth, windowHeight);
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canvas.parent('sketch-host');
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wp = new WallPlotter({
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penUpGcode: 'M280 P0 S120',
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penDownGcode: 'M280 P0 S30',
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penUpDelayMs: 250,
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penDownDelayMs: 150,
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});
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wp.setSpeed(3000, 3000);
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wp.enableKeyInputs();
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wp.enablePlotButtons();
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}
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// Jeden Frame: Overlay zeichnen und die Maus umranden.
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function draw() {
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background(28, 28, 32);
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wp.showInfos();
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noFill();
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stroke(live ? color(230, 50, 50) : color(220));
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strokeWeight(2);
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circle(mouseX, mouseY, 16);
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if (live) {
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noStroke();
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fill(230, 50, 50);
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textSize(12);
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textAlign(LEFT, CENTER);
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text(busy ? 'LIVE BUSY' : 'LIVE', mouseX + 14, mouseY);
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}
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}
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// Fenstergrösse geändert: Canvas anpassen.
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function windowResized() {
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resizeCanvas(windowWidth, windowHeight);
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}
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// Taste L: Live-Modus ein- oder ausschalten.
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function keyPressed() {
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if (key !== 'l' && key !== 'L') return;
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live = !live;
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}
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// Klick (nur im Live-Modus): Gondel fährt zu dieser Millimeter-Position, Stift oben.n
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async function mousePressed() {
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if (!live || !wp.connected || !wp.homeSet) return;
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if (waitUntilArrived && busy) return;
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busy = true;
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try {
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// Maus-Pixel auf dem Overlay -> Plotter-Koordinaten
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// Die Library nutzt den aktuellen Overlay-Layout-Massstab und begrenzt
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// standardmässig auf die Maschinen-Grenzen (inkl. korrekter Y-Ausrichtung).
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const p = wp.screenToPlot(mouseX, mouseY);
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await wp.moveTo(p.x, p.y);
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console.log('moveTo', p.x, p.y);
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} finally {
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busy = false;
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}
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}
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// Von den Plot-Buttons erwartet; hier ungenutzt (kein gepufferter Pfad).
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async function plot() {}
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async function test() {}
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@@ -320,6 +320,38 @@ class WallPlotter {
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this.timingMultiplier = Math.max(0.1, Number(mult) || 1);
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}
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/**
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* Convert canvas pixel coordinates to plot coordinates in mm.
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* By default this uses machine bounds so live-click targeting stays stable.
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* @param {number} px
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* @param {number} py
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* @param {{clamp?: boolean, useDisplayBounds?: boolean}} [options]
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*/
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screenToPlot(px, py, options = {}) {
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const layout = this._getPlotLayout();
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const bounds =
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options.useDisplayBounds === true
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? this._getDisplayBounds()
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: {
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xMin: this.machineXMin,
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xMax: this.machineXMax,
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yMin: this.machineYMin,
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yMax: this.machineYMax,
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};
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const scale = Math.max(layout.scale || 0, 1e-9);
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const worldX = (px - layout.cx) / scale + layout.worldCx;
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const worldY = -(py - layout.cy) / scale + layout.worldCy;
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const clamp = options.clamp !== false;
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if (!clamp) return { x: worldX, y: worldY };
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return {
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x: Math.min(bounds.xMax, Math.max(bounds.xMin, worldX)),
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y: Math.min(bounds.yMax, Math.max(bounds.yMin, worldY)),
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};
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}
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// ===========================================================================
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// Public API — path buffer (queue only; nothing is sent until runPath)
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// ===========================================================================
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@@ -929,19 +961,42 @@ class WallPlotter {
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/** Pen up and travel to (x, y) mm immediately. Requires home. */
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async moveTo(x, y) {
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if (!this._requireHome()) return;
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const startX = this.x;
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const startY = this.y;
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await this.penUp();
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await this.send(`G1 X${this._fmt(x)} Y${this._fmt(y)} F${this.feedRateTravel}`);
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this.x = x;
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this.y = y;
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await this._waitForMotionComplete(
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Math.hypot((x ?? 0) - (startX ?? 0), (y ?? 0) - (startY ?? 0)),
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this.feedRateTravel
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);
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}
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/** Pen down and draw to (x, y) mm immediately. Requires home. */
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async drawTo(x, y) {
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if (!this._requireHome()) return;
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const startX = this.x;
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const startY = this.y;
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await this.penDown();
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await this.send(`G1 X${this._fmt(x)} Y${this._fmt(y)} F${this.feedRateDraw}`);
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this.x = x;
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this.y = y;
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await this._waitForMotionComplete(
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Math.hypot((x ?? 0) - (startX ?? 0), (y ?? 0) - (startY ?? 0)),
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this.feedRateDraw
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);
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}
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async _waitForMotionComplete(distanceMm, feedRateMmPerMin) {
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const distance = Number.isFinite(distanceMm) ? Math.max(0, distanceMm) : 0;
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const speedMmPerS = Math.max(1, Number(feedRateMmPerMin) || 1) / 60;
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const etaMs = Math.round((distance / speedMmPerS) * 1000);
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await this.send('M400', {
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timeoutMs: Math.max(WallPlotter.OK_TIMEOUT_MS, etaMs + 15000),
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// M400 legitimately blocks until mechanics are done moving.
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waitLogAfterMs: Math.max(WallPlotter.OK_WAIT_LOG_MS, etaMs + 1500),
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});
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}
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/** Travel to (0, 0). */
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+10
-2
@@ -184,13 +184,21 @@ Write one G-code line and wait for Marlin `ok`.
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Send pen G-code and wait the pen delay. By default, no-op if already in that state. Pass `true` to always send (used by `P` and on connect) so you can test the configured angles.
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### `screenToPlot(px, py, options?)`
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Convert canvas pixel coordinates to plot coordinates in mm.
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- `px`, `py` (number): screen/canvas pixel coordinates.
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- `options.clamp` (boolean, default `true`): clamp result to bounds.
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- `options.useDisplayBounds` (boolean, default `false`): use current display bounds (preview when disconnected) instead of machine bounds.
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### `moveTo(x, y)`
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Pen up, travel to `(x, y)` mm immediately (not queued). Requires home.
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Pen up, travel to `(x, y)` mm immediately (not queued), then wait for motion completion (`M400`). Requires home.
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### `drawTo(x, y)`
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Pen down, draw to `(x, y)` mm immediately. Requires home.
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Pen down, draw to `(x, y)` mm immediately, then wait for motion completion (`M400`). Requires home.
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### `goToZero()`
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